9x19mm Parabellum
TIER 2 BENCH // 50 ROUNDS- Lead ingots10
- Gunpowder15
- Brass casings50
Cheap to press and cheap to waste. This is the round you use on walkers so you can keep the good ammunition for people.
Field Manual // Section 03
There is no ammunition vendor in this game. Every round you fire has been smelted from a dead vehicle battery and pressed on a bench you built yourself. This section covers the lead chain from wreck to cartridge, and what each round is actually for.
The supply chain has four links and you have to own all of them, because breaking any one stops your guns entirely.
The practical consequence is that ammunition is a base resource, not a loot resource. You do not find rounds, you manufacture them, which means a firefight costs you materials you will spend the next two days replacing. Treat every magazine as a withdrawal from a fixed account.
Cheap to press and cheap to waste. This is the round you use on walkers so you can keep the good ammunition for people.
The doorway round. Wide spread staggers a charging infected at contact range, which is the only range that matters inside a cabin.
Tier-3 bench only, and the single most expensive thing you will make. This is the round you walk into the fog basin for sulfur to afford — and the one you do not spend on a walker.
Most squad wipes trace back to one mistake: burning long-gun ammunition on targets that a pistol would have handled. The three calibers are not a progression, they are three different jobs.
| Target | Correct round | Why |
|---|---|---|
| Single walker, open ground | 9x19mm | Cheapest to replace. A head shot does not care about caliber. |
| Walker queue at a doorway | 12-gauge | Spread covers a corridor width; you are not aiming, you are denying a gap. |
| Screecher, at range | .308 | You need it down before it finishes calling. One shot is the entire point. |
| Armed raider with cover | .308 | Penetration. The only round that reliably answers a barricade. |
| Horde mass, held doorway | 12-gauge | Stagger beats damage when the problem is a queue, not a target. |
A .308 fired during a volumetric mist event broadcasts about 160 metres of acoustic signature — well past the horde pull radius for that phase. The round is not the mistake; the timing is. If the mist is up and you can already hear infected, a rifle shot does not solve a problem, it schedules a larger one for ninety seconds later.
The exception is a screecher mid-call. Letting it finish is worse than the noise, because a completed call pulls the whole ravine anyway and does it on the screecher's schedule rather than yours.
Open with the tilde key. Sandbox and private-server use only — enabling these in a shared session affects every connected player.